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May 14, 2006

The Lie of 'The Shrinking World'

Nearly every day, we hear statements to the effect of "the world is getting smaller." This, of course, is a metaphor for how access to places on the planet we'd previously only read about is getting easier, faster, and more trivial. But it's a lie.

For a while, the world did indeed seem to shrink. In the early part of the 20th century, radio brought us sounds from remote places. Then, with the rise of film reels in the 1930s and 1940s, and television in the 1950s and 1960s, we saw images of these far-flung locations, distant events, and foreign peoples. The 1970s and 1980s brought us cable television and greatly expanded real-time news coverage, which seemed to bring these distant things just that much closer, both in space and time.

Then, we got us the Internet and the World-Wide Web. In the mid- and late-1990s, we were all about connecting each other even more tightly. Email made it trivial to get text messages to each other. We could send photos, which closed the distance that separated us. CUSeeMe and other video/web-conferencing apps enabled us to see each other in real-time, too, making it seem like we were just in the next room. The world did indeed seem like it was growing smaller by the moment.

But then we got the big idea that we didn't need to be constrained by the physical universe. People began inventing alternative, purely digital existences. They started out as MUDs (multi-user domains, or dungeons) and then grew both in sophistication and scope. And they also started generating a whole lotta content that existed only on the web. We moved beyond merely putting images of paintings in the Louvre on the museum's website -- we had started creating art that had no physical counterpart.

Sure, the Internet/Web was referred to as "cyberspace", suggesting that it had some otherworldly dimensions. But for the most part, we used it merely as a reflection of this tangible world we exist in every day.

These online worlds -- the Sims, the WoWs, the Second Lifes -- combined with the social networking spaces -- MySpace and Facebook, as two examples -- are effectively now making the world a bigger place. All this new content -- the what, the where, and the when -- is creating more "space" that we can, and often feel compelled to, explore.

While our ability to communicate with each other improves in both synchronicity and richness, the amount of space -- both physical and virtual -- is increasing at a faster rate than our communication can keep up with. The upshot is that we are getting more and more overwhelmed by the possibilities of how -- and where -- to spend our time. And this will only continue as new virtual spaces multiply, grow, and become increasing sophisticated.

What are the social implications of this? I've some ideas, but we'll definitely all be surprised as the specifics play out. Should be interesting, to say the least.

Posted by Craig in Internet and Society / Politics and Technology

Comments

Good points! I dont think my kids will worry nearly as much about seeing the rest of the physical world as they will with seeing some of the virtual parts, since those might be just as fantastic. In a way I pity them for that. :(

Posted by: Warren at May 15, 2006 8:18 AM

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